Monday, 21 October 2013

Project Three - Credits Screen

 
I have done the credits for RKR their are a few slides that will transition once the player clicks credits, below is an example of what the credits will look like.
 

Monday, 14 October 2013

Project Three - Cat Update2

 
I have animated the cats tail so that when the cat is sitting still it wags its tail to indicate to the player that it can be interacted with.
 





Friday, 11 October 2013

Project Three - Stoat

 
My last animal is a stoat; A kiwi's main predator, killing over 90% of kiwis before they reach adulthood. I have animated its running movement but would take to much room to post all frames. I have also started collecting audio this week covering sounds such as explosions, bird noises and the sounds when enemies get squashed.  
 

Thursday, 3 October 2013

Project Three - Throwing Object

 
This week the group all had a go and designing an object for one of the characters helping the kiwi to throw at the rats. I came up with the idea of a native Mere. Below I have sketched it out and coloured it.
 


Friday, 27 September 2013

Project Three Cat Update

 
Here are the cats coloured, I included the striped one even though the group agreed it was too detailed and we needed to keep to the simple aesthetic. I might need to add more frames to make the animation more smooth.
 
 






Thursday, 19 September 2013

Project Three - Cat

 
These are my initial cat sketches, I was sure about the stripes so I left them out on the other frames and have a version of the first image without the stripes, I will get the groups input first before using the stripes on all frames.
 










Monday, 16 September 2013

Project Three - Birdy

 
I've been assigned the job of redesigning the characters in RKR (Run Kiwi Run) with Thomas' cartoony aesthetic. I have begun with the bird that drops rocks onto enemy rats
 



 

Friday, 13 September 2013

Project Three - My Aesthetic


This is my aesthetic. I drew what the kiwi could look like and a basic environment, similar to Thomas'. I like the look of my kiwi but I feel he would be hard to animate, because of this and many other reasons we have decided to stick with Thomas' original cartoon aesthetic.



 

Tuesday, 10 September 2013

Project Three - Run Kiwi Run


 
I am part of the Run Kiwi Run group, consisting of Thomas, Kyle, Skye and myself. We have not quite established jobs yet but we are all going to begin by designing our own aesthetic. Above is Thomas' original aesthetic, which we may stick with if we decide our designs are no better.

Tuesday, 20 August 2013

Project 2 - Stencyl Prototype


Here is a screenshot of my game prototype. It's not perfect, I couldn't get it to be the right perspective and although I managed to get the lumberjacks to chase the raccoon, they defy gravity and will chase him into the sky when he jumps. I believe with enough time I could develop my game to my exact specifications without much trouble, the hardest challenge would be getting the perspective right and maybe the climbing trees part. I made the trees grey so that they wouldn't over power the characters and make the characters stand out in colour.

Wednesday, 14 August 2013

Project 2 - Characters brought to life

Here are my characters brought to life using Illustrator, I imported them and use live trace/live paint to colour them in and make them look like cartoons.

 




Friday, 9 August 2013

Project 2 - Raccoon Animation


This is the main animation I will need for my Raccoon, him jumping.

Thursday, 8 August 2013

Monday, 5 August 2013

Friday, 2 August 2013

Project 2 - Chosen Idea

I have decided to go with my Racoon idea, so far I am calling it Cartoon Raccoon. The game is centred around the environmental crisis of over deforestation. The object of the game is to defend a forest against lumberjacks by knocking out all of the lumberjacks before they catch you (Raccoon) and knock you out. To do this the player must jump onto lumberjacks, stomping them. After you attack your first lumberjack the rest will charge towards you to catch you, if you continue to circle in attempt to avoid them they will naturally group up making it next to impossible to stomp them, to solve this problem you can climb trees in order to avoid them catching you, once up a tree the lumberjacks will disperse and continue to chop down trees. To stop the player taking advantage of stomping a lumberjack and climbing a tree repeatedly, the player can only climb a tree 3 times as the raccoon will get fatigued. If the player stomps 3 lumberjacks in a row they will gain a "Rabies" bonus forcing all lumberjacks to run away from the player and allowing the raccoon to knock out lumberjacks just by touching them not jumping on them, this will expire after 10 seconds.

Thursday, 1 August 2013

Project 2 - Game Ideas

Game Idea 1:
 
My first game idea is a platform jumper where the character is permanently climbing to avoid the rising sea level caused by glaciers melting from global warming. To lower global warming the player can stomp enemies while climbing, this will slow the rate at which the sea level rises giving the player extra time to climb. 

 
 

Game Idea 2:

My second idea is a climbing game where the player must climb a volcano dodging falling boulders to eventually cap off the volcano stopping it from emitting sulphur dioxide which cause acid rain.



Game Idea 3:

My third game is about a raccoon defending his forest from deforestation by stomping on lumberjacks that are attempting to chop down his trees; once the raccoon attacks his first lumberjack the other lumberjacks will chase the raccoon in attempt to catch and knock him out. The player will have to continue to jump and avoid the lumberjacks in order to survive and finish them off.