Wednesday, 24 July 2013

Project One - Games With Selected Game Mechanics

Jumping

Many old school games used jumping as a central mechanic for gameplay. One new game that uses this old mechanic is "Doodle Jump". Doodle Jump is a vertical never ending platform game then involves a character (Doodle) jumping from platform to platform trying to get as high as possible to gain the highest score. New features the creators of Doodle Jump have added are power ups; these include jetpacks and springs to boost up quicker and shields that provide invulnerability for a limited amount of time.  

Retrieved from https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRXXl7Ic2R0T99_neQLDgqtYvTa0BHftUK8guQ2ubtz1s7WDrG8FIHfUd7oiVS7S2uiQgKcmYg7EFJonQhZn3lUvwI0BCF2RbIjB7TVkYhXo4rzenLJhtent-JC1ja3ShYGtpR087L3Hw/s400/Doodle+Jump_ipatreasure_2.jpg

Auto Scrolling

Most Auto Scrolling games are 2D and are a good way of keeping the game moving and exciting whilst keeping the player focused and on the edge of their seat. A good example of this is "The Impossible Game" the impossible game is a stressful die and re-spawn at the beginning styled game where the character is a box and must jump over other harmful boxes and spikes in order to survive whilst continuing moving.

Link to game - http://www.flukedude.com/theimpossiblegame/


Retrieved from http://download.xbox.com/content/xna/assets/5855037E_World/screen1.jpg

Dodging

Dodging games are almost always score based, the longer you continue to dodge the higher the score. "Cubefield" is a simple dodge based game where the user in a arrow zooming forward while trying to avoid squares. Features that the creators implemented are that the arrangement of the squares change into formations and that after making it through the level everything changes into a different colour scheme, sometimes making it more difficult to see oncoming squares.

Link to game - http://www.roundgames.com/game/Cubefield

 

 

Retrieved from http://www.napgames.com/wp-content/thumbs/Cube_1354568381.jpg
  

Tuesday, 23 July 2013

Project One - Game Mechanics


The game mechanics I focused on were jumping, dodging, squashing, bouncing and auto scrolling. With the exception of auto scrolling the game Crash Bandicoot 3 contains a level which integrates all of these mechanics.

Here is a video of that level.

 
 

Project One - Game Types


 
Main video game genres

                FPS (First Person Shooter)                           Call of Duty
                Third-person shooter                                    Gears of War

                Free roam/Open world                                 Grand Theft Auto, Assassin’s Creed
                RPG (Role-Playing Game)                            Elder Scrolls series, Fallout series

                MMORPG (Massive Multiplayer
                Online Role-Playing Game)                         World of Warcraft
   RTS (Real-Time Strategy)                             Age of Empires
   Simulation (Airplane, Car, Social)                The Sims
                 Platform games                                                Mario
                 Music Games                                                    Guitar Hero, Sing Star
 
Almost all genres can integrate for example a MMOFPS (Planetside 2) or a FPSRPG (Mass Effect series).

Wednesday, 17 July 2013

Project One - Game Designer

I researched the game designer David Cage, mainly for his works on Quantic Dream's Heavy Rain (PS3). David Cage is famous in the gaming community for his ability to deliver a story through gaming. Because games usually last much longer than movies, it gives more time to develop a story with depth and allow the audience a greater attachment to characters, which David Cage takes advantage of; if a character you like in a 2 hour movie dies it sucks, but if a character you have been playing with for 8 hours that you have come to know and love dies it's devastating.

In the video game Heavy Rain the user plays as four characters with unique characteristics and personalities. The game mechanics are based around quick time events such as "press R1 now" or "rotate stick clockwise". The plot revolves around a heart-wrenching story of Ethan Mars, a father of two who lost his son in a car accident and a year later his other son gets kidnapped by a serial killer. David Cage's interactive story is incredible giving the player decisions which ultimately change the story resulting in a possible 20 endings.  


Heavy Rain (2010, PS3) Retrieved from http://community.futureshop.ca/t5/image/serverpage/image-id/2637i0C09A56F87A96005/image-size/original?v=mpbl-1&px=-1

http://www.youtube.com/watch?v=JKPPdgBK3r8

David Cage also was the lead on a tech demo for Quantic Dream's Kara. The demo showcases how a characters facial expressions can tell a story of their own. 

 
Kara (2013, screenshot from video)

http://www.youtube.com/watch?v=G0KTUysrwgQ