Many old school games used
jumping as a central mechanic for gameplay. One new game that uses this
old mechanic is "Doodle Jump". Doodle Jump is a vertical never ending
platform game then involves a character (Doodle) jumping from platform to
platform trying to get as high as possible to gain the highest score. New
features the creators of Doodle Jump have added are power ups; these include
jetpacks and springs to boost up quicker and shields that provide
invulnerability for a limited amount of time.
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Auto Scrolling
Most Auto Scrolling games are 2D and are a good way of keeping the game moving and exciting whilst keeping the player focused and on the edge of their seat. A good example of this is "The Impossible Game" the impossible game is a stressful die and re-spawn at the beginning styled game where the character is a box and must jump over other harmful boxes and spikes in order to survive whilst continuing moving.
Link to game - http://www.flukedude.com/theimpossiblegame/
Retrieved from http://download.xbox.com/content/xna/assets/5855037E_World/screen1.jpg
Dodging
Dodging games are almost always score based, the longer you continue to dodge the higher the score. "Cubefield" is a simple dodge based game where the user in a arrow zooming forward while trying to avoid squares. Features that the creators implemented are that the arrangement of the squares change into formations and that after making it through the level everything changes into a different colour scheme, sometimes making it more difficult to see oncoming squares.
Link to game - http://www.roundgames.com/game/Cubefield
Retrieved from http://www.napgames.com/wp-content/thumbs/Cube_1354568381.jpg




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