Wednesday, 17 July 2013

Project One - Game Designer

I researched the game designer David Cage, mainly for his works on Quantic Dream's Heavy Rain (PS3). David Cage is famous in the gaming community for his ability to deliver a story through gaming. Because games usually last much longer than movies, it gives more time to develop a story with depth and allow the audience a greater attachment to characters, which David Cage takes advantage of; if a character you like in a 2 hour movie dies it sucks, but if a character you have been playing with for 8 hours that you have come to know and love dies it's devastating.

In the video game Heavy Rain the user plays as four characters with unique characteristics and personalities. The game mechanics are based around quick time events such as "press R1 now" or "rotate stick clockwise". The plot revolves around a heart-wrenching story of Ethan Mars, a father of two who lost his son in a car accident and a year later his other son gets kidnapped by a serial killer. David Cage's interactive story is incredible giving the player decisions which ultimately change the story resulting in a possible 20 endings.  


Heavy Rain (2010, PS3) Retrieved from http://community.futureshop.ca/t5/image/serverpage/image-id/2637i0C09A56F87A96005/image-size/original?v=mpbl-1&px=-1

http://www.youtube.com/watch?v=JKPPdgBK3r8

David Cage also was the lead on a tech demo for Quantic Dream's Kara. The demo showcases how a characters facial expressions can tell a story of their own. 

 
Kara (2013, screenshot from video)

http://www.youtube.com/watch?v=G0KTUysrwgQ

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